妖精の施し (Fairy's Alms) (2021)
2 - 4 persone
15 - 45 min
8+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: フェアリーズアームス, 妖精の施し (Fairy's Alms)
Artisti: Ryo Asakura (u671du5009 u6dbc), coda, Natsume Saku (u30cau30c4u30e1u30b5u30af)
Editori: u3042u305du307cu3046u3084 (Asobouya), RaqesQue (u30e9u30afu30a8u30b9u30af)
Editori: u3042u305du307cu3046u3084 (Asobouya), RaqesQue (u30e9u30afu30a8u30b9u30af)
Descrizione: 妖精の施し (Fairy's Alms) (フェアリーズアームス) is a co-operative game from Japan. Players are working together to get the two characters Rū (ルー) and Kū (クー) (a cat-girl and a rabbit-girl). The two friends are 'dream world dwellers', and the aim is to make all their dreams come true together with them.
Each player gets a character to help the friends, and some numbered cards they keep secret. The player lays their cards face-down in front of them, from lowest to highest, with the negative numbers to the left, and the positive to the right of their character. In tis way, players give an idea to each other what cards they might hold.
The dream world is a set of Dream cards laid out face-down in the middle of the table. The cards are staggered from one to four and back to one. The players must guide the two friends Rū and Kū on a path through these dreams, but they only win if they can complete all seven steps.
Each time a Dream card is turned up, the players decide which number card they will contribute. They have to combine their cards to add exactly to the one of the numbers on the Dream card. So if the Dream card has a number 1, players can use a +5, -3, -4 and +3 to get a total of 1. Players can discuss what they might offer, but not the exact values of their cards.
If the players fail to satisfy one Dream card, the game is lost.
user summary
Each player gets a character to help the friends, and some numbered cards they keep secret. The player lays their cards face-down in front of them, from lowest to highest, with the negative numbers to the left, and the positive to the right of their character. In tis way, players give an idea to each other what cards they might hold.
The dream world is a set of Dream cards laid out face-down in the middle of the table. The cards are staggered from one to four and back to one. The players must guide the two friends Rū and Kū on a path through these dreams, but they only win if they can complete all seven steps.
Each time a Dream card is turned up, the players decide which number card they will contribute. They have to combine their cards to add exactly to the one of the numbers on the Dream card. So if the Dream card has a number 1, players can use a +5, -3, -4 and +3 to get a total of 1. Players can discuss what they might offer, but not the exact values of their cards.
If the players fail to satisfy one Dream card, the game is lost.
user summary
