
YINSH (2003)
2 - 2 persone
30 - 60 min
9+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: YINSH, 인쉬
Artisti: Kris Burm, lu'cifer
Editori: Don & Co., DiceTree Games, HUCH!, Rebel Sp. z o.o., Rio Grande Games, Smart Toys and Games, Inc., u9ed1u57ceu5821u684cu6e38 Black Castle Games
Riconoscimenti: 2004 International Gamers Award - General Strategy: Two-players, 2004 Japan Boardgame Prize Best Foreign Game for Beginners Nominee, 2004 Mensa Select Winner, 2004 Nederlandse Spellenprijs Nominee, 2004 Spiel des Jahres Recommended, 2004 Tric Trac Nominee, 2005 As d'Or - Jeu de l'Annu00e9e Nominee, 2005 Games Magazine Best New Abstract Strategy Game Winner
Editori: Don & Co., DiceTree Games, HUCH!, Rebel Sp. z o.o., Rio Grande Games, Smart Toys and Games, Inc., u9ed1u57ceu5821u684cu6e38 Black Castle Games
Riconoscimenti: 2004 International Gamers Award - General Strategy: Two-players, 2004 Japan Boardgame Prize Best Foreign Game for Beginners Nominee, 2004 Mensa Select Winner, 2004 Nederlandse Spellenprijs Nominee, 2004 Spiel des Jahres Recommended, 2004 Tric Trac Nominee, 2005 As d'Or - Jeu de l'Annu00e9e Nominee, 2005 Games Magazine Best New Abstract Strategy Game Winner
Descrizione: In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!