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wireburn (2026)

2 - 6 persone 10 - 60 min 4+
Al momento questo prodotto non è disponibile presso nessun venditore.

Descrizione: The Goal: Be the first "operative" to shed all your data packets (cards) to trigger the "Final Firewall" state, and survive one last rotation without taking damage to win. The Board: Players play cards onto three active docks (Teal, Purple, Orange). Matching Rules: You play cards by matching the dock's color, playing the exact same number (Echo), or stepping exactly +1 or -1 from the current number (The Ladder). Special Mechanics & Arsenal Tripwire (10) & Defuse (1): Reaching a 1 or a 10 clears the dock, sets it aside, and deals +1 Damage to the next player. As you noted previously, reaching 1 (Defuse) lets you keep your turn and start a new stack, while reaching 10 (Tripwire) triggers a "Hard Stop" that immediately ends your turn and forces the next player to draw and skip. Grey Modifiers (+1 / -1): Can be attached to Grey or Null base cards to mathematically alter their values and bridge gaps. Opposite modifiers (+1 and -1) can be played together to instantly cancel each other out. Wilds (Volt & Stasis): Volt acts as a 1 or 10, and Stasis resets a dock to 5. Both overload the dock to add +1 Damage to the stack while letting you continue your turn. Nulls: Super wildcards that open a dock to any color. Crucially, they can be played out of turn during a "System Breach" as a shield to deflect accumulated damage to the next player. —description from the designer
Minimum 4 characters