
The Goatfather (2025)
2 - 5 persone
10 - 15 min
10+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: The Goatfather, ゴートファーザー
Descrizione: In The Goatfather (ゴートファーザー), international gangsters have stormed into the United States from around the world and are competing for control of important locations. Do your best with the gangsters in your family.
Each player has six cards numbered 1-6, and six locations are laid out on the table, each showing a point value, the maximum number of cards that can be played, and a bonus applied to a specific card value.
On a turn, if your deck isn't empty, draw the top card of your deck, then place it face down on a location that hasn't yet been claimed.
When a location hits its card limit, flip the cards over, maintaining the order in which they were played. The first card played has a +1 bonus, the second card a +2 bonus, etc. In addition, if a card matches the location, e.g., a 6 in The White House, that card receives a +3 bonus. Each player sums the value of their cards and bonuses, and the player with the highest sum wins, keeping their cards on the location while everyone else's cards are shuffled back into their deck. (In a tie, the last tied player wins.)
When all locations have been won or no one else has cards to place, the game ends. In the latter case, resolve who wins each remaining location, with those locations being worth only half their listed value. Whichever gang has the most points wins.
Each player has six cards numbered 1-6, and six locations are laid out on the table, each showing a point value, the maximum number of cards that can be played, and a bonus applied to a specific card value.
On a turn, if your deck isn't empty, draw the top card of your deck, then place it face down on a location that hasn't yet been claimed.
When a location hits its card limit, flip the cards over, maintaining the order in which they were played. The first card played has a +1 bonus, the second card a +2 bonus, etc. In addition, if a card matches the location, e.g., a 6 in The White House, that card receives a +3 bonus. Each player sums the value of their cards and bonuses, and the player with the highest sum wins, keeping their cards on the location while everyone else's cards are shuffled back into their deck. (In a tie, the last tied player wins.)
When all locations have been won or no one else has cards to place, the game ends. In the latter case, resolve who wins each remaining location, with those locations being worth only half their listed value. Whichever gang has the most points wins.