
The 7th Citadel: Vehegor's Poem (2025)
1 - 4 persone
5 - 1000 min
14+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: The 7th Citadel: Le poème de Véhégor, The 7th Citadel: Vehegor's Poem
Descrizione: Vehegor's Poem is a new game campaign, but it is not a Threat! Instead, it is a “Curse”!
For those of you who are not familiar with our previous game The 7th Continent: its story campaigns were called Curses, which work in a slightly different way to the Threats in The 7th Citadel.
It does not require a Threat Booklet, but it does require having the base box as well as the Threats "The final throne" and "The first garden," since it uses the Dialogue Book “A”. It also starts after the introductory scenario “A new beginning”.
It is open-world: this adventure gives you total freedom to explore however you wish. You will initially have only a very vague idea of how to accomplish the task that falls to you to lift this curse. You’ll need to explore the Collapsing Lands to find out...
It is lengthy: reaching each of the key stages of the adventure and overcoming the curse will require at least fifteen hours of play.
It is demanding: returning to the Citadel will not allow you to regain life points, nor to unlock your "Hope reborn!" cards.
As usual, we don’t want to spoil the surprise by revealing too much. We hope, however, that you will enjoy Vehegor's Poem which brings back some good memories, even for us!
—description from the publisher
For those of you who are not familiar with our previous game The 7th Continent: its story campaigns were called Curses, which work in a slightly different way to the Threats in The 7th Citadel.
It does not require a Threat Booklet, but it does require having the base box as well as the Threats "The final throne" and "The first garden," since it uses the Dialogue Book “A”. It also starts after the introductory scenario “A new beginning”.
It is open-world: this adventure gives you total freedom to explore however you wish. You will initially have only a very vague idea of how to accomplish the task that falls to you to lift this curse. You’ll need to explore the Collapsing Lands to find out...
It is lengthy: reaching each of the key stages of the adventure and overcoming the curse will require at least fifteen hours of play.
It is demanding: returning to the Citadel will not allow you to regain life points, nor to unlock your "Hope reborn!" cards.
As usual, we don’t want to spoil the surprise by revealing too much. We hope, however, that you will enjoy Vehegor's Poem which brings back some good memories, even for us!
—description from the publisher