Semper Occultis (2025)
2 - 4 persone
0 - 0 min
0+
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: The cold war carries on...
Semper Occultis (Latin for “Always Hidden” and the motto of MI6) is a competitive 2-4 player deckbuilder set in a Cold War gone long - the new “modern day plus one” global powers of Pan-America, Greater China, New Soviet Bloc and European States will be recruiting assets, building bases and subverting their opponents for victory points to take the world for themselves.
Semper Occultis brings a unique blend of mechanics to the deckbuilding genre:
Hidden information. A face-down card market and the ability to ‘deploy’ Assets to bases without revealing them means you never truly know what your opponents are up to until they reveal it – or until you make a risky push against an Opponent’s base. Is their Asset a bluff, a proper defense, or a trap that steals all of your Intel?
Closed economy. Players spend Intel to buy cards from the card market, but when they spend Intel it’s passed to an opponent of their choice to take advantage of on their turn. Hold back as much Intel as you can to starve your opponents out, or spend it all and give your opponents an advantage?
Engine building. Bases provide effects at the start of your turn, with bases from the central deck providing two effects. Pick and choose what resources you gain; go on the offensive, reinforce your hand, steal your opponent’s Intel, or perform any one of multiple unique effects. Ways to score points off of every resource in the game (Espionage, Intel and cards in hand) creates multiple paths to victory, on top of just being able to infiltrate the opponent's bases.
Highly variable play. A starter deck with no duplicate cards (and a faction exclusive card for each) make games different from the word go. Over 40 unique cards in the central deck leads to new conflicts and new choices every game. To place cards in the field, you need to discard another card from your four card hand, leading to tough dilemmas - build two undefended Bases, build and defend a Base, or infiltrate an opponent’s Base? Multiple hard choices need to be made every turn.
Compact but deep. Semper Occultis has only 112 cards and rules that fit on two double-sided A4 sheets, making it a compact game but with enough depth for many replays. The two, three and four player games share elements but have entirely different feels - enjoy heavily competitive, calculated two-player games, three player crossfires where no-one wants to blink first, and four player free-for-all slapfights where friends can become enemies at the drop of a hat. Note that while we recommend you bring a certain set of extra components for ease of use, the game can be printed and kept as a pure card game.
Art Disclaimer
All icons were provided through game-icons.net. All art was AI-generated through Craiyon. (As much as we would like to have proper art, proper art is expensive.)
Print and Play Notes
We recommend bringing the following extra components to play:
Six blue cubes and three lighter blue cubes (to serve as "Intel")
Four six-sided dice (to use as VP dials)
Replacements for these components are provided via the Extra Cards PDF, intended to have the amount of VP you are on facing right-way up, the edge of the card at the amount of 'real' intel you have, and the number on the VP card being vertically aligned with the amount of Temporary Intel you have.
A handful of four colors of cubes (to use as ownership markers)
These components are optional, but the table can get quite crowded; it can be hard to tell what Assets, when attached to Bases, belong to a certain player - especially if using print-and-play with opaque sleeves. If you use transparent sleeves or print double sided, you can get away with having the logo on the back being "the right way up" for the owner of a card, but I recommend cubes if you can find them.
The PDFs you will receive on purchase are a PDF of the rules (3 pages), a PDF of the cards with backs in both A4 and Letter, and a zip file with the cards as PNG files for use in platforms such as Tabletop Simulator.
—description from the designer
Semper Occultis (Latin for “Always Hidden” and the motto of MI6) is a competitive 2-4 player deckbuilder set in a Cold War gone long - the new “modern day plus one” global powers of Pan-America, Greater China, New Soviet Bloc and European States will be recruiting assets, building bases and subverting their opponents for victory points to take the world for themselves.
Semper Occultis brings a unique blend of mechanics to the deckbuilding genre:
Hidden information. A face-down card market and the ability to ‘deploy’ Assets to bases without revealing them means you never truly know what your opponents are up to until they reveal it – or until you make a risky push against an Opponent’s base. Is their Asset a bluff, a proper defense, or a trap that steals all of your Intel?
Closed economy. Players spend Intel to buy cards from the card market, but when they spend Intel it’s passed to an opponent of their choice to take advantage of on their turn. Hold back as much Intel as you can to starve your opponents out, or spend it all and give your opponents an advantage?
Engine building. Bases provide effects at the start of your turn, with bases from the central deck providing two effects. Pick and choose what resources you gain; go on the offensive, reinforce your hand, steal your opponent’s Intel, or perform any one of multiple unique effects. Ways to score points off of every resource in the game (Espionage, Intel and cards in hand) creates multiple paths to victory, on top of just being able to infiltrate the opponent's bases.
Highly variable play. A starter deck with no duplicate cards (and a faction exclusive card for each) make games different from the word go. Over 40 unique cards in the central deck leads to new conflicts and new choices every game. To place cards in the field, you need to discard another card from your four card hand, leading to tough dilemmas - build two undefended Bases, build and defend a Base, or infiltrate an opponent’s Base? Multiple hard choices need to be made every turn.
Compact but deep. Semper Occultis has only 112 cards and rules that fit on two double-sided A4 sheets, making it a compact game but with enough depth for many replays. The two, three and four player games share elements but have entirely different feels - enjoy heavily competitive, calculated two-player games, three player crossfires where no-one wants to blink first, and four player free-for-all slapfights where friends can become enemies at the drop of a hat. Note that while we recommend you bring a certain set of extra components for ease of use, the game can be printed and kept as a pure card game.
Art Disclaimer
All icons were provided through game-icons.net. All art was AI-generated through Craiyon. (As much as we would like to have proper art, proper art is expensive.)
Print and Play Notes
We recommend bringing the following extra components to play:
Six blue cubes and three lighter blue cubes (to serve as "Intel")
Four six-sided dice (to use as VP dials)
Replacements for these components are provided via the Extra Cards PDF, intended to have the amount of VP you are on facing right-way up, the edge of the card at the amount of 'real' intel you have, and the number on the VP card being vertically aligned with the amount of Temporary Intel you have.
A handful of four colors of cubes (to use as ownership markers)
These components are optional, but the table can get quite crowded; it can be hard to tell what Assets, when attached to Bases, belong to a certain player - especially if using print-and-play with opaque sleeves. If you use transparent sleeves or print double sided, you can get away with having the logo on the back being "the right way up" for the owner of a card, but I recommend cubes if you can find them.
The PDFs you will receive on purchase are a PDF of the rules (3 pages), a PDF of the cards with backs in both A4 and Letter, and a zip file with the cards as PNG files for use in platforms such as Tabletop Simulator.
—description from the designer
