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Plunder and Fighting! (2025)

1 - 1 persone 0 - 0 min 0+
Al momento questo prodotto non è disponibile presso nessun venditore.

Descrizione: Plunder and Fighting! is a solo tabletop adventure wargame where you are a Pirate Captain during a fictional history that aligns loosely to the golden age of piracy between the 1650s and 1730s in our world. You will lead your Crew on daring raids for loot and glory while also trying to keep at bay the authorities and a rival captain out to do you in. Each game takes the form of a battle between the crew and another group, but likely includes some additional tasks or conditions to fulfill to keep your adventure progressing. This is not to be taken as historical gaming though, the rules definitely lean much more towards the adventures of literature and the cinema than any attempt to be historically accurate. Indeed a typical pirate ship would be crewed by 50-200 scurvy dogs, and we’ll be playing with a fraction of that number! So, not just a wargame set in the Caribbean, these are swashbuckling, rum drinking, heroic types, swinging from rigging, jumping across rooftops and generally being a bit over the top. The games are not aiming to be in any way a detailed simulation of armed combat in a given period, instead they concentrate on getting to the action as quickly as possible. All rolls in battle are 1D10, with a natural 1 being bad and a natural 10 being good. A single roll takes into account hitting, penetrating, and wounding. Weapons are generic. It’s not a wargame, it’s an adventure, or that’s the intent anyway. The core of each Edition is a set of Story Arcs (campaigns) each of 15 games, that tell a story. Each Arc pulls 10 of the scenarios from a random pool 34 and has 5 specific ones that create the main story. Every game has markers for where the adversaries might be and your team have to uncover the actual foes. The adversaries always “React” to the team, hence true solo play rather than trying to play both sides. There are also often Bystanders getting in the way. Your team usually be six figures and will be fighting anywhere up to 12 enemy figures, plus there may be up to 8 bystanders wandering about. A battle lasts 6 to 10 rounds, so you can set up your table, play through the game, and pack it down again in under 3 hours, probably 2 once you are used to it. Each Edition has a selection of different locations (and therefore table layouts) where the action takes place, a selection of different adversaries, and a slow but steady increase in difficulty to balance the improvements and added gear your team will get along the way. This is 64 pages and includes 6 Story Arcs, full rules for gameplay, a 3 page Quick Reference for the battle tables, and an example campaign roster/tracker. You will of course need your own miniatures and terrain pieces, but the scenarios are as open as possible to enable you to use the stuff you already have, or give you an excuse to collect more. —description from the publisher
Minimum 4 characters