Planet Repossession Force (2025)
2 - 4 persone
45 - 90 min
14+
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: Genre: Sci-fi Action Rogue-lite
Class: Lightweight | Fast-paced dice-chucker with tactical grid map movement and tableau building using cards and chips (resembling your personal arsenal and character stats) | Includes a competitive and a co-op mode
Objective: defeat the final Raid in the center of the map. In competitive mode, it's a race to the objective. In co-op mode, enemies on the map become harder while powerful enemies will spawn and roam around the map hunting players down
Mechanics: dice rolling, dice manipulation (re-roll/locking), limited movement (orthogonal only on a square grid), territory control(checkpoints for players to respawn closer to Objective upon death or retreat), RPG (stats building, item collecting), rogue-lite (start weak and get stronger to survive; dying puts you back at "Start" but with all the loot you previously gathered, and you have three chances)
Summary: Each player is a super soldier in the year 4325. Their mission is to repossess humanity's long abandoned origin world, Earth, which has evolved into a planet teeming with hostile wildlife. After crash landing in the same region of the planet, players will have to...
+ Explore the grid one tile at a time which triggers an event, even when revisiting a tile. Simultaneous player movement each turn, resolving events one by one (events include Combat, reward rolls, and unlocking respawn checkpoints)
+ Collect supplies cards such as weapons and armor to add to their character pad's tableau (resembling their arsenal)
+ Find settlement cards to grant them passive abilities that provide rules exceptions (which can only be activated on respawn checkpoints players unlock by simply visiting them)
+ Take on creatures and large-scale raids to become stronger and find better loot. The game ends when the final raid is defeated or everyone loses all three of their lives
Class: Lightweight | Fast-paced dice-chucker with tactical grid map movement and tableau building using cards and chips (resembling your personal arsenal and character stats) | Includes a competitive and a co-op mode
Objective: defeat the final Raid in the center of the map. In competitive mode, it's a race to the objective. In co-op mode, enemies on the map become harder while powerful enemies will spawn and roam around the map hunting players down
Mechanics: dice rolling, dice manipulation (re-roll/locking), limited movement (orthogonal only on a square grid), territory control(checkpoints for players to respawn closer to Objective upon death or retreat), RPG (stats building, item collecting), rogue-lite (start weak and get stronger to survive; dying puts you back at "Start" but with all the loot you previously gathered, and you have three chances)
Summary: Each player is a super soldier in the year 4325. Their mission is to repossess humanity's long abandoned origin world, Earth, which has evolved into a planet teeming with hostile wildlife. After crash landing in the same region of the planet, players will have to...
+ Explore the grid one tile at a time which triggers an event, even when revisiting a tile. Simultaneous player movement each turn, resolving events one by one (events include Combat, reward rolls, and unlocking respawn checkpoints)
+ Collect supplies cards such as weapons and armor to add to their character pad's tableau (resembling their arsenal)
+ Find settlement cards to grant them passive abilities that provide rules exceptions (which can only be activated on respawn checkpoints players unlock by simply visiting them)
+ Take on creatures and large-scale raids to become stronger and find better loot. The game ends when the final raid is defeated or everyone loses all three of their lives
