Car Lords This game is played with small die-cast cars that represent your battle car on the tabletop. You move your car around the table and fire…
Sands of Blood, Sweat and Tears is a supplement for the original Baptism of Fire II and the original We Can Be Heroes rules. It will also work with…
Crucible of Combat is a supplement for Baptism of Fire II yet may be used with other skirmish games including Baptism of Fire and the latest Baptism of Fire III.…
After the Cylons infiltrated a fatal backdoor in the Command Navigation Program, most Mk.VIIs have been retrofitted, losing part of their performing features. Equipped with an almost totally computerized…
The Big Blue is a supplement for the original Baptism of Fire skirmish rules set in North Africa, 1940-1943. Contains lots of army lists and generic scenarios, with lots…
The Viper Mk.VII is a great improvement over the Viper Mk.II, with superior battle capabilities and better fight information for the pilot. After the Cylons infiltrated a fatal backdoor in…
The Viper Mk.VII is a great improvement over the Viper Mk.II, with superior battle capabilities and better fight information for the pilot. After the Cylons infiltrated a fatal backdoor in…
Action All Fronts are rules for company level World War 2 land battles. Each model represents an individual soldier or vehicle. The rules do not use a specific…
These Fields of Blood is a rule set for playing wargames of the American Civil War. The game is designed to play with forces from Brigade to Divisional level,…
Act With Daring skirmish scenario book is the first WWII scenario book of the Origins award nominated The Face of Battle historical miniatures rules system. Act With Daring covers…
