March and Fight or Die ! are the Small War Skirmish rules for the colonial era from roughly the 1850s to the 1920s. French Foreign Legion, the British and…
These are variant cards of 5 of the heroes. XTREME Prime Wardens: Fanatic - Kill the Spirit: Fanatic deals 1 Target 1 Radiant Damage. Until the end of your…
The Kings Musketeers are Wimps Fast play rules for dueling, drinking and brawling in the 17th century. Each figure represents a single person. The rules cover movement,…
Task Force III: Fast Play WWII Naval Rules Naval Warfare from 1930 – 1955 including WW2. Realistic movement rules, no hexes. Includes both naval gunnery and carrier…
Sides of Steel III: pre-Dreadnought Fast Play Naval Rules Naval Warfare during the age of the pre-Dreadnought Battleship Era 1881-1906. Realistic movement rules without hexes. Combat cards, speed…
Dreadnought III: Fast Play WWI Naval Rules Naval Warfare during the age of the Dreadnought Battleship 1906-1930 Realistic movement rules, no hexes. Combat cards, speed scales, torpedo wakes…
These are variant cards of 5 of the heroes. Freedom Five: Tachyon - Blitz: Tachyon deals 1 Target 1 melee damage. You may move a Burst card from your…
Fighting Sail: Fast Play Naval Rules for the Age of Sail Naval Warfare from 1650 to the age of steam. Realistic sailing rules with no hexes. Combat Cards,…
Coal & Iron: Fast Play Ironclad Rules Naval Warfare during the European Ironclad Era 1860-1880. Realistic movement rules, no hexes. Combat cards, speed scales, turning circles and damage…
This civil War naval scenario Book covers four Civil War naval Battles between Union and Confederate Ships. It can be played with any scale of ships. Also you…
