You arrive at the tower of Starfall Corporation. You find a note with a simple message 'Floor Sixty-Four' - the Restricted Research Department. There must be some clues left behind…
You enter the sewer system underneath the looming tower. Will you be able to navigate the winding tunnels with what you have on you? --- Audience Recommended for 12+;…
Promo card found in Issue 470 of the magazine White Dwarf. "Every year, gifts are exchanged at the end of the season. Will our players get what they wished…
You board a train with one of our allies. Make sure that you have the run of the vehicle; however, you may need to keep things on track with your…
We believe that a former Guardian is living in isolation in the ancient forest of Thornhill. Before we lost contact with him, he left two things for us: a utility…
As you are chased in a speeding van, you must use everything you've learnt as a Guardian to access the Mysterious Companies files. --- Audience Recommended for 12+; younger…
Chapter VI brings you to the stately Milton Manor. From a mysterious note slid under your hotel room door, you know to examine the portraits, blueprints, and books you find…
Chapter V invites you to investigate an archaeological excavation site in the desert. Starting with a battered journal and some cryptic notations, you find four dig sites across which 12…
Each player is one of 8 "The Simpsons" characters. There are 5 Springfield locations (Kwik-E-Market, School, Moe's bar, nuclear power plant, TV channel). On each location the player can gat…
The cards with half funny pictures of animals are shuffled and dealt evenly to the players. The players now play cards in turn. If the next player can complete an…
