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Futurity

"Students face problems of the growing world population, and the need for adequate food supply, water, and shelter. Each round of play represents 20 years elapsed time with the resultant…

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Empire

"Empire was designed to demonstrate the place of the American colonists in the British Empire, and how their membership in it affected the way they made their living. Teams representing…

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Disaster

"An allotted supply of vital resources are expended during play until the player can no longer supply food, water, or air for his increasing population. He suffers Disaster and retires…

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Consumer

"Consumer simulates the economics of installment buying and will interest groups studying problems of consumer education, home economics, mathematics, citizenship and democracy. The structure of the game encourages the consumers…

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