From the box: "Become a Eskimo and go to fish in the open ice. Run to your igloo when you have you food, if you are the first you…
A 1:1 skirmish system covering anything from corporate troops, street gangs, zombies and alien bugs to predators.
A skirmish level game using a variation of "The Sword and the Flame" covering the U.S. Marines in Nicaragua between 1912 and 1933 From the rulebook: "Being a…
From the rulebook: This is a short and deliberately incomplete set of rules for mayhem, murder and Weird Horror set in the period between the 1920 and the end…
A Variant for "The Sword And The Flame". From the rulebook: "Being a set of playable, entertaining and enjoyable skirmish-level rules that can recreate the excitement and savagery…
From the Rulebook: "Being a set of playable, entertaining and enjoyable skirmish-level rules that can recreate the excitement and savagery of the countless skirmishes, patrol and raids in the…
Wargames rules for the period of Exploration and Imperialism in "Darkest Africa" from 1860 to 1899. A set of fast-play wargames rules for the period of exploration and imperial…
High King of Tara is a card game that recreates the struggle to become High King of Ireland in the period following the death of Brian Boru in 1014. …
A 1:1 tactical ww2 miniature game on battlegroup level. many supplental rules and scenarios in VaeVictis magazine.
From the Rulebook: Rules for Platoon and Squad level gaming that will allow a reasonable recreation of the ferocious small unit infantry actions in the Pacific theatre of operations.
