This game can be played in various formations. One game is played like Memory with players turning over tiles to find matching numbers. Another game has players rolling dice and…
Simple roll and move game that has the theme of Doc Holliday going after the "bandits."
Simple wild-west themed spin and move game. Game includes 12x12 cardboard game board, spinner & 5 wooden discs for pawns.
Players compete to fill seats on the U.N. security council. Combines political theme with monopoly-like roll and move mechanics.
Spy themed game has players trying to find an escape route while avoiding enemy agents and hazards. Players use special "Infra-scope" goggles to help find and use underground supporters…
Might and Reason is designed to provide a fast-play set of rules that will simulate large-scale land warfare during the period of the War of the Austrian Succession and the…
These rules simulate land warfare in Europe during the period 1660-1721. One centimeter represents about 20 yards. Units represent infantry battalions, cavalry regiments and artillery batteries. Units…
General-at-Sea is a set of rules and scenarios for fleet actions, 1630-1721. They were mainly designed for 1/2400 and 1/3000 models although 1/1200 may also be used. The…
