
Mini-Golf In Hell (2024)
3 - 5 persone
60 - 120 min
12+
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: Welcome to Hell. We hope you brought your short game.
In Mini-Golf in Hell, you’re an infernal architect competing to build the most diabolically ironic mini-golf course this side of the River Styx.
Using a wicked mix of worker placement, resource management, and tactical schadenfreude, you’ll draft hazards like Venomous Volcanoes of Fast Food, Blistering Tornadoes of Lawyers, and Mountains of Politicians to torment your unlucky visitors—who, naturally, must suffer for eternity.
Assign your minions to the underworld’s most ironic construction tasks, assemble torturous holes with hazard tokens, and lure damned souls to their doom. Gain brimstone (Hell’s currency, of course) to fuel your twisted ambitions, and score victory points by matching visitors to the most thematically fitting punishments.
Visitors will walk any path you build—but they only suffer when the hazard matches their personal hell. No matching color = no punishment. Build wickedly.
Efficiently manage your course layout, leverage your ever-growing crew of devilish meeples, and strategically play bonus cards that offer hellish one-time powers. When the fires settle, the player with the most points wins... everyone else just roasts.
In Mini-Golf in Hell, you’re an infernal architect competing to build the most diabolically ironic mini-golf course this side of the River Styx.
Using a wicked mix of worker placement, resource management, and tactical schadenfreude, you’ll draft hazards like Venomous Volcanoes of Fast Food, Blistering Tornadoes of Lawyers, and Mountains of Politicians to torment your unlucky visitors—who, naturally, must suffer for eternity.
Assign your minions to the underworld’s most ironic construction tasks, assemble torturous holes with hazard tokens, and lure damned souls to their doom. Gain brimstone (Hell’s currency, of course) to fuel your twisted ambitions, and score victory points by matching visitors to the most thematically fitting punishments.
Visitors will walk any path you build—but they only suffer when the hazard matches their personal hell. No matching color = no punishment. Build wickedly.
Efficiently manage your course layout, leverage your ever-growing crew of devilish meeples, and strategically play bonus cards that offer hellish one-time powers. When the fires settle, the player with the most points wins... everyone else just roasts.