
Jestem... to oczywiste, że... bez cenzury (2024)
3 - 8 persone
0 - 0 min
16+
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: At the start, each player receives 7 cards with texts and, importantly, does not show them to their opponents.
Ready? Now choose the youngest player to start the game and reveal one fuse card. This player acts as the one who lays out and evaluates, and does not lay out his or her own cards.
The other players choose one from their cards that they think best matches the fuse that has been laid out. THEY CHOOSE THE BEST TEXT and pass the card face down to the player who evaluates.
Bonus - to diversify the game, the player laying out does not look and takes one random card from the fuse pile. He or she introduces the card into the game (this option is recommended for 3 players, this element can be omitted above 3)
Now it's time for a twist! The player who chooses reveals all the cards with texts and indicates the one that he or she likes the most and that fits the fuse in the funniest way. The winner takes their card and gets a point.
We have it, the first round is over! Players take turns drawing cards with texts so that they always have 7 in their hand. In clockwise order, the next player becomes the new player to lay out and evaluate, and the game continues. The game ends when one of the players collects 5 points, i.e. 5 cards with texts, or when one of the piles runs out of cards.
Ready? Now choose the youngest player to start the game and reveal one fuse card. This player acts as the one who lays out and evaluates, and does not lay out his or her own cards.
The other players choose one from their cards that they think best matches the fuse that has been laid out. THEY CHOOSE THE BEST TEXT and pass the card face down to the player who evaluates.
Bonus - to diversify the game, the player laying out does not look and takes one random card from the fuse pile. He or she introduces the card into the game (this option is recommended for 3 players, this element can be omitted above 3)
Now it's time for a twist! The player who chooses reveals all the cards with texts and indicates the one that he or she likes the most and that fits the fuse in the funniest way. The winner takes their card and gets a point.
We have it, the first round is over! Players take turns drawing cards with texts so that they always have 7 in their hand. In clockwise order, the next player becomes the new player to lay out and evaluate, and the game continues. The game ends when one of the players collects 5 points, i.e. 5 cards with texts, or when one of the piles runs out of cards.