
Destinies (2021)
1 - 3 persone
90 - 150 min
14+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: Cesty osudu, Destinies, Destinos, În Căutarea Destinului, Végzetek, Предназначение, Призначення, デスティニーズ, 命運之輪基礎遊戲, 데스티니즈
Artisti: Karolina Ju0119drzejak, Mateusz Komada, Katarzyna Kosobucka, Magdalena Leszczyu0144ska
Editori: Lucky Duck Games, Broadway Toys LTD, CMON Global Limited, Gameology (Gameology Romania), Geekach Games, Gu00e9m Klub Kft., Grimspire, Hobby Japan, Hobby World, Last Level, Mosaico Jogos, REXhry
Riconoscimenti: 2021 Board Game Quest Awards Best Thematic Game Nominee, 2021 Cardboard Republic Immersionist Laurel Nominee, 2021 Golden Geek Best Thematic Board Game Nominee, 2021 Golden Geek Most Innovative Board Game Nominee, 2022 Geek Media Awards Midcore Game of the Year Nominee, 2022 Geek Media Awards Midcore Game of the Year Winner, 2022 Gra Roku Advanced Game of the Year Nominee, 2022 Gra Roku Best Thematic Game Nominee, 2022 Gra Roku Best Thematic Game Winner, 2022 UK Games Expo Best Digital Hybrid Game Judges Award Winner, 2022 UK Games Expo Best Digital Hybrid Game Nominee
Editori: Lucky Duck Games, Broadway Toys LTD, CMON Global Limited, Gameology (Gameology Romania), Geekach Games, Gu00e9m Klub Kft., Grimspire, Hobby Japan, Hobby World, Last Level, Mosaico Jogos, REXhry
Riconoscimenti: 2021 Board Game Quest Awards Best Thematic Game Nominee, 2021 Cardboard Republic Immersionist Laurel Nominee, 2021 Golden Geek Best Thematic Board Game Nominee, 2021 Golden Geek Most Innovative Board Game Nominee, 2022 Geek Media Awards Midcore Game of the Year Nominee, 2022 Geek Media Awards Midcore Game of the Year Winner, 2022 Gra Roku Advanced Game of the Year Nominee, 2022 Gra Roku Best Thematic Game Nominee, 2022 Gra Roku Best Thematic Game Winner, 2022 UK Games Expo Best Digital Hybrid Game Judges Award Winner, 2022 UK Games Expo Best Digital Hybrid Game Nominee
Descrizione: Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.
The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.
The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny.
The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.
—description from the designer
The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.
The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny.
The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.
—description from the designer