
Turn the Tide (1997)
3 - 5 persone
30 - 30 min
10+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: Alta Marea, Idzie fala!, Land unter, Maré Alta, Marea Alta, Un mouton à la mer!, Pompen of Verzuipen, Sauve Moutons, Turn the Tide, Země pod vodou, Zum Kuckuck!, Держись на плаву!, ぶくぶく, ブクブク, 洪水警報, 運轉潮汐 (运转潮汐), 란드운터
Artisti: Vanessa Gale Ambata, Oliver Freudenreich, Sandra Freudenreich, Franz Vohwinkel
Editori: 999 Games, AMIGO, Arclight Games, Berliner Spielkarten, Dal Negro, DiceTree Games, F.X. Schmid, Fractal Juegos, Funbox Editora, Gamewright, Kikigagne?, Lifestyle Boardgames Ltd, Mercurio, Nasza Ksiu0119garnia, Neptuno Games, Nu00fcrnberger-Spielkarten-Verlag, Oya, Primigenio, PS-Games, Swan Panasia Co., Ltd., Wargames Club Publishing
Riconoscimenti: 1997 Fairplay u00c0 la carte Runner-up, 2001 Fairplay u00c0 la carte Runner-up, 2001 Spiel des Jahres Recommended, 2002 Japan Boardgame Prize Best Foreign Game for Beginners Nominee, 2007 Nederlandse Spellenprijs Nominee
Editori: 999 Games, AMIGO, Arclight Games, Berliner Spielkarten, Dal Negro, DiceTree Games, F.X. Schmid, Fractal Juegos, Funbox Editora, Gamewright, Kikigagne?, Lifestyle Boardgames Ltd, Mercurio, Nasza Ksiu0119garnia, Neptuno Games, Nu00fcrnberger-Spielkarten-Verlag, Oya, Primigenio, PS-Games, Swan Panasia Co., Ltd., Wargames Club Publishing
Riconoscimenti: 1997 Fairplay u00c0 la carte Runner-up, 2001 Fairplay u00c0 la carte Runner-up, 2001 Spiel des Jahres Recommended, 2002 Japan Boardgame Prize Best Foreign Game for Beginners Nominee, 2007 Nederlandse Spellenprijs Nominee
Descrizione: Players are dealt a hand of 12 from a deck of 1-60 (the remainder go back in the box for the whole game), and then lay out marker cards that show the other players the strength of their hand. Another scoring deck of 24 has values of 1-12; two cards from this deck are laid face up.
Players choose one card from their hand in secret and reveal them simultaneously. The highest value played takes the lowest scoring card, which goes face-up to a pile in front of you. The second highest takes the other card likewise. Remaining cards are discounted. Then look at everyone's face-up deck: the highest scoring player turns one of his or her marker cards over! (The original game had cockatoos becoming cuckoos; this edition is themed on lifesavers). At the end of a round, players score according to their markers cards that they managed to save (cockatoos or life-savers).
There is a further twist! Players then pick up all their playing hand, and pass it clockwise. So as each round commences, you are using the cards previously used by your neighbor! Are you smarter? Can you make a better fist of the same hand your neighbor had? Play out rounds until all players have had each hand. Top score wins.
Players choose one card from their hand in secret and reveal them simultaneously. The highest value played takes the lowest scoring card, which goes face-up to a pile in front of you. The second highest takes the other card likewise. Remaining cards are discounted. Then look at everyone's face-up deck: the highest scoring player turns one of his or her marker cards over! (The original game had cockatoos becoming cuckoos; this edition is themed on lifesavers). At the end of a round, players score according to their markers cards that they managed to save (cockatoos or life-savers).
There is a further twist! Players then pick up all their playing hand, and pass it clockwise. So as each round commences, you are using the cards previously used by your neighbor! Are you smarter? Can you make a better fist of the same hand your neighbor had? Play out rounds until all players have had each hand. Top score wins.