Quatre Bras 1815: Last Eagles (2019)
2 - 4 persone
120 - 600 min
14+
Al momento questo prodotto non è disponibile presso nessun venditore.
Artisti: Rick Barber, Su00e9bastien Brunel, Christophe Gentil-Perret
Riconoscimenti: 2019 Charles S. Roberts Best Napoleonic Era Board Wargame Nominee, 2019 Charles S. Roberts Best Napoleonic Era Board Wargame Winner
Riconoscimenti: 2019 Charles S. Roberts Best Napoleonic Era Board Wargame Nominee, 2019 Charles S. Roberts Best Napoleonic Era Board Wargame Winner
Descrizione: Quatre-Bras 1815: Last Eagles is the fourth game in the Eagles of France serie to be released in Q1 2019. More simulation of a Napoleonic battle rather than just a re-creation.
At Quatre-Bras, Wellington's army arrived at the last minute to counter Ney's advancing troops. At the end of the day, the Anglo-Allied outnumbered the French and were able to counter attack.
Several scenarios are available: Quatre-bras historical, Quatre-bras with variable reinforcements (what if D'Erlon or Uxbridge had arrived?), and two other what if scenarios: Ney's morning attack, Wellington already concentrated versus Ney
This game will link up with Ligny 1815: Last Eagles to provide a full campaign experience with interaction between both battles. Using hidden units with fog of war and variable reinforcements, the players will be as close as possible to the real life situation. Where are the French attacking? When exactly my reinforcements will arrive?
-description from designer
At Quatre-Bras, Wellington's army arrived at the last minute to counter Ney's advancing troops. At the end of the day, the Anglo-Allied outnumbered the French and were able to counter attack.
Several scenarios are available: Quatre-bras historical, Quatre-bras with variable reinforcements (what if D'Erlon or Uxbridge had arrived?), and two other what if scenarios: Ney's morning attack, Wellington already concentrated versus Ney
This game will link up with Ligny 1815: Last Eagles to provide a full campaign experience with interaction between both battles. Using hidden units with fog of war and variable reinforcements, the players will be as close as possible to the real life situation. Where are the French attacking? When exactly my reinforcements will arrive?
-description from designer
