
Verdun 1916: Steel Inferno (2020)
2 - 2 persone
60 - 240 min
14+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: Verdun 1916: Enfer d'Acier, Verdun 1916: Steel Inferno
Artisti: Su00e9bastien Brunel, Jacques Tardi
Riconoscimenti: 2020 Charles S. Roberts Best Board Wargame Playing Components Nominee, 2020 Charles S. Roberts Best Original Box Cover Art Nominee, 2020 Charles S. Roberts Best World War I Board Wargame Nominee, 2020 Charles S. Roberts Best World War I Board Wargame Winner, 2020 Charles S. Roberts Board Wargame Map Graphics Nominee, 2020 Charles S. Roberts Wargame of the Year Nominee, 2020 Charles S. Roberts Wargame of the Year Winner, 2020 Dunnigan Award for Design Excellence Nominee, 2020 Dunnigan Award for Design Excellence Winner
Riconoscimenti: 2020 Charles S. Roberts Best Board Wargame Playing Components Nominee, 2020 Charles S. Roberts Best Original Box Cover Art Nominee, 2020 Charles S. Roberts Best World War I Board Wargame Nominee, 2020 Charles S. Roberts Best World War I Board Wargame Winner, 2020 Charles S. Roberts Board Wargame Map Graphics Nominee, 2020 Charles S. Roberts Wargame of the Year Nominee, 2020 Charles S. Roberts Wargame of the Year Winner, 2020 Dunnigan Award for Design Excellence Nominee, 2020 Dunnigan Award for Design Excellence Winner
Descrizione: Verdun 1916, Steel Inferno, is a card driven, area based, simple wargame about the year long fighting around Verdun.
The game is based on monthly turns and allow for a tense, action driven contest which includes all the events of 1916 (like the Somme offensive) and their interaction with the Verdun battlefield.
Players will face tough choices, continuing to reinforce Verdun or play cards to get victory points elsewhere.
Both side get the initiative as the French counter attack at the end of 1916 is also simulated.
One introduction scenario, two short scenario playable in a short session and one campaign game playable in an afternoon.
—description from the publisher
The game is based on monthly turns and allow for a tense, action driven contest which includes all the events of 1916 (like the Somme offensive) and their interaction with the Verdun battlefield.
Players will face tough choices, continuing to reinforce Verdun or play cards to get victory points elsewhere.
Both side get the initiative as the French counter attack at the end of 1916 is also simulated.
One introduction scenario, two short scenario playable in a short session and one campaign game playable in an afternoon.
—description from the publisher