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Psychonics: The Science fiction supplement to Sahipkıran (2026)

2 - 2 persone 0 - 0 min 0+
Al momento questo prodotto non è disponibile presso nessun venditore.

Descrizione: THE VOID IS NOT EMPTY. IT IS ARAF. Psychonics is a comprehensive science-fiction expansion for the Sahipkıran: Cannon & Rifle wargaming system. It transports the "black powder" tactical lethality of the core game into a crumbling, metaphysical future where faith and firepower are the only defense against the void. It expands the core rules into a far-future setting shaped by psychonic phenomena, alien archaeology, and decaying high technology, while preserving Sahipkıran’s fast, abstract skirmish logic. The supplement is miniature-agnostic and fully compatible with common 28–32mm sci-fi ranges, including Games Workshop miniatures. Psychonics is designed for small to medium skirmishes, narrative play, and scenario-driven balance rather than list optimization. What this supplement adds: A flexible sci-fi framework playable with any miniatures Distinct factions: The Genetically-Optimized Korps (GÖKs), Territorial Defence Forces, Solar Gendarmarie, Planetary Mobile Companies, the Eloi, Morlochs, Entomons, and Chitinsans Psychonic phenomena that influence morale, positioning, and risk Solar Signs: ancient xeno-archaeological sites with battlefield effects Solar Gates and interstellar infrastructure as objectives and hazards Optional rules for indoor combat, buildings, and structural damage Scenario generators covering raids, investigations, rebellions, and special operations Planetary, system, and anomaly generators for narrative play and campaigns All additional systems are modular and optional. Psychonics can be used for a single one-off skirmish or as the foundation for a loose, narrative campaign without heavy bookkeeping. Design philosophy: Psychonics does not attempt to simulate modern or futuristic combat in detail. Instead, it treats technology, psychic powers, and alien environments as pressure systems that complicate decision-making. Balance is achieved primarily through scenarios, objectives, time pressure, and environmental instability rather than through fine-grained unit costs or special rules bloat. If you enjoy fast turns, clear outcomes, and narrative friction over exhaustive simulation, this supplement is written for you. What you need to play Sahipkıran: Cannon & Rifle (core rules) A handful of sci-fi miniatures Dice (d6), terrain, and a standard skirmish table A measuring tape No proprietary models or accessories are required. Tactical Command Console: Don't want to flip through tables? The interactive web-based generators for the game are available at the Tactical Command Console. You can access them directly via browser to instantly create mission scenarios, planets, star systems, solar signs, and solar gates. —description from the publisher
Minimum 4 characters