The Journey to Carcassonne (2025)
2 - 5 persone
0 - 0 min
0+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: The Journey to Carcassonne, Die Reise nach Carcassonne
Descrizione: A completely new type of mini-expansion for Carcassonne!
In this mini-expansion you embark on the beautiful but arduous journey to the "Cité", the castle of Carcassonne. But beware: The stony path along the scoreboard has become narrower!
The expansion comes as a sticker for the scoreboard.
You can stick this on the back of your existing scoreboard or order a stickered scoreboard from us.
-description from publisher's website
Use the "The Journey to Carcassonne" scoreboard instead of the regular one. Place 2 meeples from each player on space 0. Then draw 4 land tiles face down and place them face up above the scoreboard.
Scoring takes place according to the usual rules of the Carcassonne base game. If you trigger a scoring in which several players score, you decide which color is scored first. All points of that color from this scoring are added together. Then move one of your scoring meeple on the scoreboard (you choose which). If a scoring meeple lands on an occupied space, the two meeples swap places.
Important! This scoreboard has small and large spaces. Any number of meeples may be placed on large spaces (0 and 50). However, only 1 meeple may be placed on each small space.
On spaces 10, 20, 30, and 40 we rest to capture the beauty of the region. Whenever you gain enough points, you may turn off onto one of these spaces, provided it is unoccupied. Any excess points are lost. Each such space holds only 1 scoring meeple, which is protected there from other meeples. On a white-number space, your marker’s journey ends; it remains there until the end of the game, where it scores that number of points.
If you stop on a white 10, 20, 30 or 40, choose one of the tiles displayed above the scoring track. On your next turn, instead of drawing, place this chosen tile and take a turn. Then immediately take your normal turn. You thus receive a double turn.
Special case: If you can't draw any more tiles toward the end of the game, but you still have a double-move tile in your supply, you must still place it. The game only ends when no one can draw any more tiles, even if those players have to miss a turn.
The white 50+10 gate stands on the hill before the Cité de Carcassonne. Any number of meeple may stand there. If you reach space 50 during the game, place your marker on the gate; it will be worth 60 points at the end of the game.
If you have turned off onto a white-number space, then at your next scoring you must first place one of your figures involved in that scoring as a scoring meeple on space 0 of the scoreboard. Only then do you move one of your two scoring meeple. This way you always have two scoring meeple to move.
Any figure that scores points can become a scoring meeple - for example, your Abbot.
During final scoring you can no longer turn off onto white-number spaces (including the 50+10 gate), and you cannot swap positions. Perform final scoring as usual and move your scoring meeple accordingly. At the end, add the points of all your scoring meeple. If necessary, you may place additional scoring meeple.
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Additional rule "the thief":
If the path is still not rocky enough, you can play with an additional thief. Take a meeple in a color not in play and place it on space 25. The Thief may be moved by any player. Instead of moving one of your own scoring meeple, you may move the thief the corresponding number of spaces. The player who triggered the scoring decides the order in which players move their scoring meeple. Each player decides for themselves whether to move the Thief or one of their own scoring meeple. If a scoring meeple lands on the space occupied by the thief, they swap places as usual. However, if the thief lands exactly on a scoring meeple, that scoring meeple returns to space 0. If the thief reaches space 50, it goes back to 25. If 25 is occupied, that scoring meeple is moved to space 0. The Thief may not be moved during final scoring.
