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FNG War Tales: The Korean DMZ War – 1967-1969 (2025)

1 - 8 persone 0 - 0 min 0+
Al momento questo prodotto non è disponibile presso nessun venditore.

Descrizione: THE DMZ WAR — A SHADOW WAR EXPERIENCE “The guns fell silent in 1953... but the war never ended.” Play the Forgotten War Inside the DMZ (1966–1969) Between 1966 and 1969, the Korean Demilitarized Zone became one of the most dangerous front lines on Earth. Beneath the world’s gaze, a brutal shadow war unfolded—ambushes, snipers, infiltrations, raids, and sabotage. U.S. and ROK troops fought and died in silence, repelling North Korean infiltrators in mist-shrouded forests, freezing outposts, and mountain passes no journalist ever saw. Forgotten by history, this was the DMZ War. Now—finally—you can play it. What You Get The DMZ War Campaign Book (Digital) A fully playable campaign setting covering 1966–1969 with scenarios, unit rosters, a campaign framework, and concise historical context. Solo & Cooperative Missions Patrol the wire. Raid enemy positions. Escort civilians. Sweep tunnels. Every scenario supports solo or group play—at home on the tabletop or in VTT. Authentic Forces & Equipment Field historically grounded U.S., ROK, and North Korean units with period weapons and kit for gritty Cold War skirmishing. Terrain, Civilians & Tunnel Rules Barbed wire and OP towers, booby traps, sapper raids, and tunnel breaches—rules that add danger and immersion without bloat. Historical Briefings Narrative briefs, real-world map references, and scenario notes drawn from declassified sources to frame each operation. Inside the Campaign Play Modes: solo, Co-op, or Versus (Patrols, Ambushes, Raids, Infiltration, Tunnel Sweeps, Escort/Rescue) Forces U.S. infantry & MPs, ROK light infantry, North Korean infiltrators/sappers, civilians & guides Rules Modules Observation posts, tripflares, mines/booby traps, tripwire alarms, night & weather, tunnels & breaches, ROE & escalation Tables & Aids Encounter/event tables, force lists, period kit notes, patrol tracks, mission generators Why This Project? Because these soldiers fought a war that history tried to erase. No medals. No headlines. Just tension, duty, and survival. The DMZ War brings their stories to the tabletop with respectful, scenario-driven play that emphasizes mission friction over monster stats. What You’ll Need: Core rules: NUTS! or FNGfrom Two Hour Wargames. Minis/terrain (optional): 15–28mm infantry, wire obstacles, bunkers/OP towers, forest/jungle scatter, tunnel entrances. Dice & markers: Per your chosen system (reaction dice, turn/condition markers, etc.). While this book can be used with NUTS! WW2, it is designed for use with the Vietnam rules FNG – Tour of Duty. In FNG: Tour of Duty, you’ll step into the dusty, muddy boots of a Grunt—a Boonierat who slogs through jungles and rice paddies, and fights house to house in Hue City and villages across Vietnam. You will be Infantry, but you will encounter people of different Professions during your Tour of Duty that will shape your Missions, aid or hinder your campaign, and build your story.
Minimum 4 characters