
Gears Genesis (2025)
2 - 6 persone
120 - 240 min
14+
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: OVERVIEW
The world as we known it was destroyed in a nuclear war. Mankind hiding in underground complexes, managed to survive thanks to new post-nuclear silicon crystals called Serikon. Machines created with this material gained the ability to evolve and became self-aware. Together with Humans they ware able to leave the underground and build new civilnization. With technology breakout and help form the machines, humanity develop implants and the ability to create new synthetic life forms. Over time, however, the machines realized that humans were unable to survive in the new reality without their assistance — and some no longer wished to help them. Society fractured into several Factions — each with its own rights and vision for the future. Choose your Faction. Dominate the Metropolis! Control the Serikon ore and lead the revolution that will shape the new order!
Gears Genesis is a 2 to 6 players strategy game where you compete for control of the Metropolis. Conquer new areas and enlist loyalists before the revolution begins — and make sure you’re the one leading the future!
Note: All artwork is AI-generated, modified, and implemented solely to enhance the gameplay experience. The physical release will feature original artwork created by professional artists.
GAMEPLAY
Each player begins game with three Command Action Cards and one War Action Card in hand. They have also some troops on their Mother Ship and Faction Generator areas, along with Communication Plant on the Generator. During Turn, player can play one or two Action Cards, each on five possible ways:
1. To make Troop and Leader Movement (only Command Action Card).
2. To declare Conflict (only War Action Card).
3. To take Supply Card.
4. To use card Main Action.
5. To use card Minor Action.
As a last step of played card, player have to resolve card Event (presented by icon on the card).
There are five event effects.
1. Time Token Advancing - on Time Board.
2. Faction Generator Maintenance.
3. Agents Reports.
4. Socciety Tensions.
5. Leadership.
Between actions, player can also:
1. Use Active District Tokens of controlled Areas to gain various benefits.
2. Play Operation Cards.
3. Use Palace Database.
4. Use Supply to gain new Action Cards.
If player decide to End Turn, as a last step takes:
1. One Command Action Card to hand.
2. One War Action Card to hand.
3. One Supply Card to Warehouse (if not full already).
Than another player takes Turn (clockwise).
If as a result of Time Token advance it reaches End Game field, game immediately ends and Victory Points calculation begins. Each Faction gain:
1. Victory Points from Factional Area control (amounts depends of Factions Relations on Faction Sheet).
2. Victory Points from Heart Of The City Areas.
3. Victory Points from Palace Area control.
4. Victory Points from Airspace Area control.
5. Victory Points for Captives.
6. Victory Points from Enemy Faction Generator control.
The game wins the player with the most Victory Points!
—description from the designer
The world as we known it was destroyed in a nuclear war. Mankind hiding in underground complexes, managed to survive thanks to new post-nuclear silicon crystals called Serikon. Machines created with this material gained the ability to evolve and became self-aware. Together with Humans they ware able to leave the underground and build new civilnization. With technology breakout and help form the machines, humanity develop implants and the ability to create new synthetic life forms. Over time, however, the machines realized that humans were unable to survive in the new reality without their assistance — and some no longer wished to help them. Society fractured into several Factions — each with its own rights and vision for the future. Choose your Faction. Dominate the Metropolis! Control the Serikon ore and lead the revolution that will shape the new order!
Gears Genesis is a 2 to 6 players strategy game where you compete for control of the Metropolis. Conquer new areas and enlist loyalists before the revolution begins — and make sure you’re the one leading the future!
Note: All artwork is AI-generated, modified, and implemented solely to enhance the gameplay experience. The physical release will feature original artwork created by professional artists.
GAMEPLAY
Each player begins game with three Command Action Cards and one War Action Card in hand. They have also some troops on their Mother Ship and Faction Generator areas, along with Communication Plant on the Generator. During Turn, player can play one or two Action Cards, each on five possible ways:
1. To make Troop and Leader Movement (only Command Action Card).
2. To declare Conflict (only War Action Card).
3. To take Supply Card.
4. To use card Main Action.
5. To use card Minor Action.
As a last step of played card, player have to resolve card Event (presented by icon on the card).
There are five event effects.
1. Time Token Advancing - on Time Board.
2. Faction Generator Maintenance.
3. Agents Reports.
4. Socciety Tensions.
5. Leadership.
Between actions, player can also:
1. Use Active District Tokens of controlled Areas to gain various benefits.
2. Play Operation Cards.
3. Use Palace Database.
4. Use Supply to gain new Action Cards.
If player decide to End Turn, as a last step takes:
1. One Command Action Card to hand.
2. One War Action Card to hand.
3. One Supply Card to Warehouse (if not full already).
Than another player takes Turn (clockwise).
If as a result of Time Token advance it reaches End Game field, game immediately ends and Victory Points calculation begins. Each Faction gain:
1. Victory Points from Factional Area control (amounts depends of Factions Relations on Faction Sheet).
2. Victory Points from Heart Of The City Areas.
3. Victory Points from Palace Area control.
4. Victory Points from Airspace Area control.
5. Victory Points for Captives.
6. Victory Points from Enemy Faction Generator control.
The game wins the player with the most Victory Points!
—description from the designer