The Copper Trickster (2024)
2 - 5 persone
20 - 50 min
10+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: CharLatão, The Copper Trickster
Editori: (Self-Published), Samba Estudios
Descrizione: In Ancient Mesopotamia, no other copper merchant was more feared than the great Ea-Nasir… This is what we believe, at least.
Protagonist of the oldest customer complaining ever found, with complaints eternalized on clay tablets made circa 1750 BCE, Ea-Nasir’s skills of selling really bad copper and kicking out any messengers sent to him weren’t, to our relief, lost in time.
CharLatão is a Competitive Trick Taking Game where each player has a character with some knowledge about the quality of the copper they are disputing.
Your goal is to make the most points each round, acquiring good and great quality copper and avoiding bad quality copper.
In every round, you play multiple tricks, contesting or avoiding winning according to your knowledge about the copper’s quality.
The players have limited knowledge about the copper quality that is given to them based on their character.
Play you cards strategically, planning when you should or shouldn’t win tricks
The game ends when every player has been Ea-Nasir once. The player with the most points is the winner.
—description from the designer
Protagonist of the oldest customer complaining ever found, with complaints eternalized on clay tablets made circa 1750 BCE, Ea-Nasir’s skills of selling really bad copper and kicking out any messengers sent to him weren’t, to our relief, lost in time.
CharLatão is a Competitive Trick Taking Game where each player has a character with some knowledge about the quality of the copper they are disputing.
Your goal is to make the most points each round, acquiring good and great quality copper and avoiding bad quality copper.
In every round, you play multiple tricks, contesting or avoiding winning according to your knowledge about the copper’s quality.
The players have limited knowledge about the copper quality that is given to them based on their character.
Play you cards strategically, planning when you should or shouldn’t win tricks
The game ends when every player has been Ea-Nasir once. The player with the most points is the winner.
—description from the designer
