Vastuz (2023)
2 - 2 persone
30 - 60 min
7+
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione:
Introduction:Vastuz (from Proto-Germanic: Wahstuz, meaning "size, growth") is a board game for two players: White and Black. It is played on the intersections (points) of a initially empty hexagonal board with triangles. It can be played on a 7–sized board for long games or a 5–sized board for short games. Each player has access to a sufficient supply of stones of their own color.
Definitions:– A group is a set of connected stones of the same color. A single stone is also a group.
– The size of a group is the number of stones it contains.
Turns:Black plays first and then turns alternate. On your turn, perform these actions in the following order:
1. Place a stone of your color on an empty point. You can start a new group or grow one of your preexisting groups by adding a stone, as long as you don't merge groups. If you cannot place a stone, pass your turn, otherwise passing is not allowed.
2. Steal a stone from each adjacent enemy group to your group, as long as the groups have the same shape (even if they are rotated or reflected). You can only perform this action if the newly placed stone is adjacent to a friendly stone. The stolen stones are placed adjacent to your group simultaneously, allowing for further growth.
After growing your group, you must continue stealing stones from adjacent enemy groups that have the same shape. Additionally, if you steal a stone from an enemy group that acquires the same shape as one of your adjacent groups, that group will also steal a stone in response and place it next to it to continue growing. These processes continue as long as your groups can keep growing. If your groups can no longer grow, you can no longer steal more stones.
End of the Game:The game ends when neither player can place more stones on the board. At that point, points are counted to determine the winner. Points are obtained by summing the total number of stones in groups of different sizes, without counting repetitions. Additionally, half a point is awarded to the player with the largest group, and each player receives one point for each group of a different size.
The player with the highest score in the final position wins.
To ensure fairness, before the game starts, the first player places an initial stone, one black and one white, on any empty point of the board, and the second player chooses a side. This balance method is called the pie rule.
Notes:Vastuz is based on Nick Bentley's game Bug, which involves capturing enemy groups with identical shapes. However, Vastuz implements it differently. Instead of capturing the entire enemy group, the player chooses a specific stone from the enemy group with the same shape and adds it to their own group. Additionally, unlike Bug, Vastuz does not impose limits on group growth.
—description from the designer
Introduction:Vastuz (from Proto-Germanic: Wahstuz, meaning "size, growth") is a board game for two players: White and Black. It is played on the intersections (points) of a initially empty hexagonal board with triangles. It can be played on a 7–sized board for long games or a 5–sized board for short games. Each player has access to a sufficient supply of stones of their own color.
Definitions:– A group is a set of connected stones of the same color. A single stone is also a group.
– The size of a group is the number of stones it contains.
Turns:Black plays first and then turns alternate. On your turn, perform these actions in the following order:
1. Place a stone of your color on an empty point. You can start a new group or grow one of your preexisting groups by adding a stone, as long as you don't merge groups. If you cannot place a stone, pass your turn, otherwise passing is not allowed.
2. Steal a stone from each adjacent enemy group to your group, as long as the groups have the same shape (even if they are rotated or reflected). You can only perform this action if the newly placed stone is adjacent to a friendly stone. The stolen stones are placed adjacent to your group simultaneously, allowing for further growth.
After growing your group, you must continue stealing stones from adjacent enemy groups that have the same shape. Additionally, if you steal a stone from an enemy group that acquires the same shape as one of your adjacent groups, that group will also steal a stone in response and place it next to it to continue growing. These processes continue as long as your groups can keep growing. If your groups can no longer grow, you can no longer steal more stones.
End of the Game:The game ends when neither player can place more stones on the board. At that point, points are counted to determine the winner. Points are obtained by summing the total number of stones in groups of different sizes, without counting repetitions. Additionally, half a point is awarded to the player with the largest group, and each player receives one point for each group of a different size.
The player with the highest score in the final position wins.
To ensure fairness, before the game starts, the first player places an initial stone, one black and one white, on any empty point of the board, and the second player chooses a side. This balance method is called the pie rule.
Notes:Vastuz is based on Nick Bentley's game Bug, which involves capturing enemy groups with identical shapes. However, Vastuz implements it differently. Instead of capturing the entire enemy group, the player chooses a specific stone from the enemy group with the same shape and adds it to their own group. Additionally, unlike Bug, Vastuz does not impose limits on group growth.
—description from the designer
