Warhorn (2020)
2 - 6 persone
20 - 60 min
10+
Descrizione: Heed the mighty WARHORN and charge into battle! Warhorn is a fast-paced timed deck-building battle game where horned creatures from the same clan grant cumulative power values of creatures or that creatures clan members that charge into battle. Warhorn has a companion mobile application where players access the WARHORN which is a digital timer that has large buttons where time can be added and subtracted when prompted by certain clan abilities.
When the war horn sounds players unleash their army (play their deck in its current state) trying to deploy their entire army of creatures as efficiently as possible by matching clans in a bid then match or exceed clash. Players whose clan cards are “defeated” go back into the Discharge pile which is later shuffled to create the communal Draft pile.
During the Draft Players will use their time as they see fit to build up their current army for crushing victories, sabotage, and Interfere with their opponents draft or diversify their forces for varied strategic outcomes.
Players may choose to stall during their turn and run down the clock in order to gain strategic advantages forcing other players to play clan abilities to force a turn pass, add or subtract time to or from the Warhorn, or ultimately cause the WARHORN to sound.
Players can choose to hold onto creature cards to create an active hand while the WARHORN is ticking down and Interfere with their opponents all while attempting to adapt to the clans drawn during their turn in order to build a powerful army deck from the communal drafting pile.
Clan cards will have different amounts of troops on them complimenting their clan abilities. The first player to deploy all their creature cards into the fight wins the battle. The first player to win 3 battles wins the war.
—description from the designer
When the war horn sounds players unleash their army (play their deck in its current state) trying to deploy their entire army of creatures as efficiently as possible by matching clans in a bid then match or exceed clash. Players whose clan cards are “defeated” go back into the Discharge pile which is later shuffled to create the communal Draft pile.
During the Draft Players will use their time as they see fit to build up their current army for crushing victories, sabotage, and Interfere with their opponents draft or diversify their forces for varied strategic outcomes.
Players may choose to stall during their turn and run down the clock in order to gain strategic advantages forcing other players to play clan abilities to force a turn pass, add or subtract time to or from the Warhorn, or ultimately cause the WARHORN to sound.
Players can choose to hold onto creature cards to create an active hand while the WARHORN is ticking down and Interfere with their opponents all while attempting to adapt to the clans drawn during their turn in order to build a powerful army deck from the communal drafting pile.
Clan cards will have different amounts of troops on them complimenting their clan abilities. The first player to deploy all their creature cards into the fight wins the battle. The first player to win 3 battles wins the war.
—description from the designer