
Tir Janag (2025)
2 - 2 persone
30 - 45 min
10+
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: Tir Janag is an ancient Persian game for two players that abstractly simulates war and border skirmishes between two kingdoms. This game is played on a cloth board marked with fields where units are placed and the King and Queen are moved. The winner of the game is the player who manages to bring their King to the central field, called the Throne, at least twice in three rounds.
Board has multiple spaces which are used for different purposes. Each space has a name.
Palace is where King and Queen are placed at the beginning of each game.
Queen's Gambit is space that is used to move the Queen by placing duplicates of stone pebbles (called units from now on in the text).
Staging Area is the place where one unit is always placed each turn. All three yellow spaces are called a Skirmish Area.
War space is the last space in the row.
Ascent Path is going around the game board, from each Palace, meeting in the middle in space called the Throne.
Each Ascent Path, in the corner of the board has a Skirmish place, specially marked.
There are four different units in the game:
10 Footmen
8 Archers
8 Horsemen
6 Generals
Each unit has a Movement and Strength value, written on the board. Movement is represented with a Roman numeral and the Strength with Arabic numeral. Units also follow a hierarchy:
General > Horseman > Archer > Footman.
Footman has Movement of 1 and Strength of 2.
Archer has Movement of 3 and Strength of 1.
Horseman has Movement of 2 and Strength of 3.
General's Movement and Strength depends on the number of other units in his space, including other Generals.
King and Queen are special game pieces. Each of them moves only on the Ascent Path. Queen can't move further then a Skirmish space, and King can't move further than a Throne space. Both players have a King and a Queen and they start on the Palace space.
Bag is used to hold all 32 units. Inside units are randomized.
Each turn first player will draw two random units from the bag, place one on the Queen's Gambit space and the other on the Staging space. Then the other player will do the same. One unit always must be place in both named spaces on the board.
Depending which unit is placed where and of which type, different things will happen. You can't have two same unit types in Queen's Gambit or Skirmish Area spaces. Multiple units of the same type can be in the War space.
The moment you have two identical units in the Queen's Gambit space, move the queen forward on the Ascent Path by the number of spaces equal to the Movement power of the type of unit you duplicated.
The moment you have two identical units in the Staging Area, or any Skirmish area (spaces with yellow border), move a duplicate of a unit you just place and one other unit of a different type number of spaces equal to the Movement power of the type of unit you duplicated. This way, multiple units can be moved from one space to the other until they eventually end in the War space. Units can't move further then the War space.
Once Queen is in the Skirmish space Skirmishes will start. From War and Skirmishes combined unit strengths will affect King's movement. Once King is in the Throne space that player wins that round.
Player that wins best of three rounds is the winner of Tir Janag!
—description from the designer
Board has multiple spaces which are used for different purposes. Each space has a name.
Palace is where King and Queen are placed at the beginning of each game.
Queen's Gambit is space that is used to move the Queen by placing duplicates of stone pebbles (called units from now on in the text).
Staging Area is the place where one unit is always placed each turn. All three yellow spaces are called a Skirmish Area.
War space is the last space in the row.
Ascent Path is going around the game board, from each Palace, meeting in the middle in space called the Throne.
Each Ascent Path, in the corner of the board has a Skirmish place, specially marked.
There are four different units in the game:
10 Footmen
8 Archers
8 Horsemen
6 Generals
Each unit has a Movement and Strength value, written on the board. Movement is represented with a Roman numeral and the Strength with Arabic numeral. Units also follow a hierarchy:
General > Horseman > Archer > Footman.
Footman has Movement of 1 and Strength of 2.
Archer has Movement of 3 and Strength of 1.
Horseman has Movement of 2 and Strength of 3.
General's Movement and Strength depends on the number of other units in his space, including other Generals.
King and Queen are special game pieces. Each of them moves only on the Ascent Path. Queen can't move further then a Skirmish space, and King can't move further than a Throne space. Both players have a King and a Queen and they start on the Palace space.
Bag is used to hold all 32 units. Inside units are randomized.
Each turn first player will draw two random units from the bag, place one on the Queen's Gambit space and the other on the Staging space. Then the other player will do the same. One unit always must be place in both named spaces on the board.
Depending which unit is placed where and of which type, different things will happen. You can't have two same unit types in Queen's Gambit or Skirmish Area spaces. Multiple units of the same type can be in the War space.
The moment you have two identical units in the Queen's Gambit space, move the queen forward on the Ascent Path by the number of spaces equal to the Movement power of the type of unit you duplicated.
The moment you have two identical units in the Staging Area, or any Skirmish area (spaces with yellow border), move a duplicate of a unit you just place and one other unit of a different type number of spaces equal to the Movement power of the type of unit you duplicated. This way, multiple units can be moved from one space to the other until they eventually end in the War space. Units can't move further then the War space.
Once Queen is in the Skirmish space Skirmishes will start. From War and Skirmishes combined unit strengths will affect King's movement. Once King is in the Throne space that player wins that round.
Player that wins best of three rounds is the winner of Tir Janag!
—description from the designer