Spelde (2024)
2 - 2 persone
20 - 40 min
7+
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione:
Introduction:Spelde (from Middle English: spelde, meaning "to split") is a drawless game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, but boards of 5 or 7 are also valid. Each player has access to a sufficient supply of stones of their own color.
Definitions:
A group is a maximal set of stones of the same color connected to each other. A single stone is also a group.
To flip is to replace enemy stones with friendly stones.
To split is to separate a group of enemy stones into two or more independent groups by turning over one or more subsets of stones from the original group.
Turns:Black plays first, and then turns alternate. On your turn, place a stone of your color on an empty cell. If there are adjacent enemy groups, all of them must be splitted by flipping, in each case, a subset of consecutive stones. The first stone flipped must be adjacent to the placed stone, and the last stone flipped in each group must be the only one that splits it into two or more independent parts.
The placement is illegal if any of the adjacent enemy groups cannot be splitted under these conditions.
End of the game:The game ends when a player cannot make any placement; in this case, the opponent is the winner.
To balance the game, before starting, the first player places a black stone in an empty cell, and the second player chooses a side. This balancing method is called the pie rule.
Dense variant:Same rules, except the first stone flipped doesn't have to be adjacent to the placed stone, nor does the last stone flipped have to be the only one that splits the enemy group. It's enough that all adjacent enemy groups can be splitted in some way by placing the stone.
—description from the designer
Introduction:Spelde (from Middle English: spelde, meaning "to split") is a drawless game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, but boards of 5 or 7 are also valid. Each player has access to a sufficient supply of stones of their own color.
Definitions:
A group is a maximal set of stones of the same color connected to each other. A single stone is also a group.
To flip is to replace enemy stones with friendly stones.
To split is to separate a group of enemy stones into two or more independent groups by turning over one or more subsets of stones from the original group.
Turns:Black plays first, and then turns alternate. On your turn, place a stone of your color on an empty cell. If there are adjacent enemy groups, all of them must be splitted by flipping, in each case, a subset of consecutive stones. The first stone flipped must be adjacent to the placed stone, and the last stone flipped in each group must be the only one that splits it into two or more independent parts.
The placement is illegal if any of the adjacent enemy groups cannot be splitted under these conditions.
End of the game:The game ends when a player cannot make any placement; in this case, the opponent is the winner.
To balance the game, before starting, the first player places a black stone in an empty cell, and the second player chooses a side. This balancing method is called the pie rule.
Dense variant:Same rules, except the first stone flipped doesn't have to be adjacent to the placed stone, nor does the last stone flipped have to be the only one that splits the enemy group. It's enough that all adjacent enemy groups can be splitted in some way by placing the stone.
—description from the designer
