
Da ist der Wurm drin (2011)
2 - 4 persone
15 - 20 min
4+
Al momento questo prodotto non è disponibile presso nessun venditore.
Nomi alternativi: La corsa dei lombrichi, Da ist der Wurm drin, Gnaj robaczku!, Mato Mato, Le Rallye des Vers de Terre, Червячки-огородники
Artisti: Carmen Kleinert, Heidemarie Ru00fcttinger
Editori: Competo / Marektoy, Gigamic, Lifestyle Boardgames Ltd, Simba Toys, Zoch Verlag
Riconoscimenti: 2011 Spiel des Jahres Kinderspiel Nominee, 2011 Spiel des Jahres Kinderspiel Winner, 2012 u00c5rets Spel Best Children's Game Nominee, 2012 u00c5rets Spel Best Children's Game Winner, 2012 Vuoden Peli Children's Game of the Year Nominee
Editori: Competo / Marektoy, Gigamic, Lifestyle Boardgames Ltd, Simba Toys, Zoch Verlag
Riconoscimenti: 2011 Spiel des Jahres Kinderspiel Nominee, 2011 Spiel des Jahres Kinderspiel Winner, 2012 u00c5rets Spel Best Children's Game Nominee, 2012 u00c5rets Spel Best Children's Game Winner, 2012 Vuoden Peli Children's Game of the Year Nominee
Descrizione: In the dice game Da ist der Wurm drin, players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.
To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board.
On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.)
The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board.
To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board.
On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.)
The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board.