Joker Jailbreak (2019)
1 - 1 persone
0 - 0 min
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Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: Welcome to Joker Jailbreak! This is a single-player, physical card game you can play with a standard 52 card deck.
Created by Ramon Huiskamp (roofkat).
Setup:
1. Remove jokers from your set.
2. Place a joker on the table.
3. Shuffle the remaining cards.
4. Place stacks of six cards top-down on each of the four sides of the joker, forming the jail walls.
5. Place two cards top-down on each of the joker's four diagonals, forming the corners.
6. Place an open card on each wall and corner stack (you should end up with 8 open cards surrounding the joker).
7. The remaining cards are called the "Remainder".
Goal:
Clear out one of the four walls around the joker, so they can be free! Hurray!
(Clearing out a corner does not let the joker escape, they can't squeeze through the walls like that.)
How to play:
- Play black cards against red cards of the exact same score to get rid of them
E.g.: a black 6 can be played against a red 6, or a red 4 and a red 2.
- Turn around the cards that were underneath the cards you played against each other.
Repeat!
Rules:
- The Ace counts as 1, the Jack as 11, Queen as 12 and the King as 13.
- You can play cards from the Remainder on top of the joker, with a limit of three cards in a stack.
- These cards can be useful if you're stuck, and can be played anytime.
- However, they have to be cleared out in order to win, the joker can't escape with any card on top of him.
Fail state:
You lose when you are no longer able to play any cards against each other.
Strategy:
Try to play away the walls as much as possible, try to avoid clearing out corners as it will limit your options, which i turn lowers your chances of clearing out a wall.
Alterations:
To change the difficulty, add or remove cards from the corners. More cards in the corners makes it easier, less cards in corners make it harder.
Created by Ramon Huiskamp (roofkat).
Setup:
1. Remove jokers from your set.
2. Place a joker on the table.
3. Shuffle the remaining cards.
4. Place stacks of six cards top-down on each of the four sides of the joker, forming the jail walls.
5. Place two cards top-down on each of the joker's four diagonals, forming the corners.
6. Place an open card on each wall and corner stack (you should end up with 8 open cards surrounding the joker).
7. The remaining cards are called the "Remainder".
Goal:
Clear out one of the four walls around the joker, so they can be free! Hurray!
(Clearing out a corner does not let the joker escape, they can't squeeze through the walls like that.)
How to play:
- Play black cards against red cards of the exact same score to get rid of them
E.g.: a black 6 can be played against a red 6, or a red 4 and a red 2.
- Turn around the cards that were underneath the cards you played against each other.
Repeat!
Rules:
- The Ace counts as 1, the Jack as 11, Queen as 12 and the King as 13.
- You can play cards from the Remainder on top of the joker, with a limit of three cards in a stack.
- These cards can be useful if you're stuck, and can be played anytime.
- However, they have to be cleared out in order to win, the joker can't escape with any card on top of him.
Fail state:
You lose when you are no longer able to play any cards against each other.
Strategy:
Try to play away the walls as much as possible, try to avoid clearing out corners as it will limit your options, which i turn lowers your chances of clearing out a wall.
Alterations:
To change the difficulty, add or remove cards from the corners. More cards in the corners makes it easier, less cards in corners make it harder.
