Gaia Project (2017)
1 - 4 persone
60 - 150 min
12+
Editori: Feuerland Spiele, Capstone Games, Cranio Creations, DiceTree Games, Edge Entertainment, Game Harbor, Games Factory, Hobby World, Maldito Games, Mandala Jogos, Portal Games, Reflexshop, Rozum, Super Meeple, TLAMA games, White Goblin Games, Z-Man Games, u30c6u30f3u30c7u30a4u30bau30b2u30fcu30e0u30ba(TendaysGames)
Riconoscimenti: 2017 Golden Geek Best Solo Board Game Nominee, 2017 Golden Geek Best Strategy Board Game Nominee, 2017 Golden Geek Board Game of the Year Nominee, 2017 Meeples' Choice Nominee, 2017 Meeples' Choice Winner, 2017 The Golden Elephant Award Finalist, 2018 Goblin Magnifico Nominee, 2018 Gouden Ludo Best Expert Game Nominee, 2018 International Gamers Award - General Strategy: Multi-player Nominee, 2018 Jogo do Ano Nominee, 2018 Nederlandse Spellenprijs Best Expert Game Nominee, 2018 Nederlandse Spellenprijs Best Expert Game Winner, 2018 Spiel der Spiele Hit fu00fcr Experten Recommended, 2019 MinD-Spielepreis Complex Game Nominee
Descrizione: Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher