
Elder Garden: 眷属との契約 (Elder Garden: Pact with the Elder's Kin) (2024)
1 - 4 persone
60 - 90 min
14+
Al momento questo prodotto non è disponibile presso nessun venditore.
Editori: Head Quarter Games, Head Quarter Simulation Game Club
Descrizione: Introduction to the "Pact with the Elder's Kin" Expansion
(Literal translation: Contract with the Familiars)
Hello there! It's great to see you've been captivated by the world of ELDER GARDEN. It seems the evil deity 'Elder' has caught your interest, and their familiars are intrigued by your devotion. Why not give them a try? It's not a bad deal, though I can't say they're exactly good guys.
As you journey to revive the evil deity 'Elder', you'll encounter the deity's familiars. They seek to test your true devotion. By awakening ancient souls buried within the earth and forsaking your allies, you can fulfil their desires. Only by overcoming these trials will the familiars acknowledge you (or perhaps mock you) and grant you a fragment of their power.
So, go forth! Make your offerings! Fear nothing! All for the sake of our god!
New Element 1: Familiars
Familiar cards are the main feature of this expansion set.
Familiars lurk within the spirit veins. By establishing a base in a spirit vein, you can form a contract with a familiar, which will gradually and dramatically reward you.
When you build on a spirit vein space for the first time in the game, you acquire a familiar card. However, to truly befriend a powerful familiar and fully utilize their power, you must demonstrate your power to the familiar by offering them a vast amount of anima.
New Element 2: Anima
Anima is what was once a human soul that has been materialized through forbidden secret arts. Anima emits an eerie orange glow and distorts the surrounding air.
To obtain anima, you must delve into new secret arts. You will perform rituals using sacred texts.
New Element 3: Sacred Texts
These are sacred texts of a heretical religion that record ancient secret arts. The pages, filled with forbidden knowledge and terror, describe the methods of summoning the souls of those buried in the earth and materializing them as anima.
Of course, the rituals are not easy. The sacred texts demand a vast amount of blood (and your suffering in offering that vast amount of blood). You will crave blood even more than before you knew of the familiars.
Level 1 Sacred Text Card: Starts the game placed on the altar. However, if you can suppress the urge to be dragged into the sacred text by its immense demand for blood and instead advance your understanding of it in exchange for your own mental strength, you will be able to touch the depths of ancient secret arts and draw even greater power from the sacred text.
Sacred texts become more powerful as they are strengthened. A level 3 sacred text is powerful enough to determine the outcome of the game.
New Element 4: Trials
You have become aware of the existence of the evil deity's familiars. They have also sensed your presence. They will test you from the beginning of the game, even before you make a contract.
You will be given a trial at the start of the game. If you can meet it, you will receive a reward corresponding to the trial.
If you give up on the heavy burden imposed on you, the familiars will not easily let you go. They will force you to struggle before an unattainable trial. And the blood that clings to your hands when you finally succumb to the trial...
Unique Additional Cards
The expansion also adds cards for those who aim to revive the evil deity, as well as sanctuary relic cards. These unique effects will create even more challenging and interesting gameplay for players who are already familiar with ELDER GARDEN.
Let's introduce Felix, a new character.
For Felix, who travels through dreams, the perception of reality is ambiguous, and he has no attachment to his own relics. As he travels, he drops his relics, which are blessed by the world.
If he has one relic or less, he is stuck and can't do anything? That's correct. If he wanders aimlessly and loses all his relics, he will lose all his options and fall into an eternal nightmare without ever waking up.
However, when he reaches the sanctuary, a second journey essentially begins.
Let's introduce Felix's companion relic card.
Mimic a powerful sanctuary relic card!
Upon reaching the sanctuary, you lose your life in exchange for gaining a powerful ability. This is a natural consequence.
However, because Felix's perception of reality is ambiguous, he continues to travel even after death when he reaches the sanctuary.
Felix can travel through the sanctuary relic cards that would normally require a lot of preparation to obtain, and mimic various sanctuary relics!
We have also added new sanctuary relic cards and event cards.
(Literal translation: Contract with the Familiars)
Hello there! It's great to see you've been captivated by the world of ELDER GARDEN. It seems the evil deity 'Elder' has caught your interest, and their familiars are intrigued by your devotion. Why not give them a try? It's not a bad deal, though I can't say they're exactly good guys.
As you journey to revive the evil deity 'Elder', you'll encounter the deity's familiars. They seek to test your true devotion. By awakening ancient souls buried within the earth and forsaking your allies, you can fulfil their desires. Only by overcoming these trials will the familiars acknowledge you (or perhaps mock you) and grant you a fragment of their power.
So, go forth! Make your offerings! Fear nothing! All for the sake of our god!
New Element 1: Familiars
Familiar cards are the main feature of this expansion set.
Familiars lurk within the spirit veins. By establishing a base in a spirit vein, you can form a contract with a familiar, which will gradually and dramatically reward you.
When you build on a spirit vein space for the first time in the game, you acquire a familiar card. However, to truly befriend a powerful familiar and fully utilize their power, you must demonstrate your power to the familiar by offering them a vast amount of anima.
New Element 2: Anima
Anima is what was once a human soul that has been materialized through forbidden secret arts. Anima emits an eerie orange glow and distorts the surrounding air.
To obtain anima, you must delve into new secret arts. You will perform rituals using sacred texts.
New Element 3: Sacred Texts
These are sacred texts of a heretical religion that record ancient secret arts. The pages, filled with forbidden knowledge and terror, describe the methods of summoning the souls of those buried in the earth and materializing them as anima.
Of course, the rituals are not easy. The sacred texts demand a vast amount of blood (and your suffering in offering that vast amount of blood). You will crave blood even more than before you knew of the familiars.
Level 1 Sacred Text Card: Starts the game placed on the altar. However, if you can suppress the urge to be dragged into the sacred text by its immense demand for blood and instead advance your understanding of it in exchange for your own mental strength, you will be able to touch the depths of ancient secret arts and draw even greater power from the sacred text.
Sacred texts become more powerful as they are strengthened. A level 3 sacred text is powerful enough to determine the outcome of the game.
New Element 4: Trials
You have become aware of the existence of the evil deity's familiars. They have also sensed your presence. They will test you from the beginning of the game, even before you make a contract.
You will be given a trial at the start of the game. If you can meet it, you will receive a reward corresponding to the trial.
If you give up on the heavy burden imposed on you, the familiars will not easily let you go. They will force you to struggle before an unattainable trial. And the blood that clings to your hands when you finally succumb to the trial...
Unique Additional Cards
The expansion also adds cards for those who aim to revive the evil deity, as well as sanctuary relic cards. These unique effects will create even more challenging and interesting gameplay for players who are already familiar with ELDER GARDEN.
Let's introduce Felix, a new character.
For Felix, who travels through dreams, the perception of reality is ambiguous, and he has no attachment to his own relics. As he travels, he drops his relics, which are blessed by the world.
If he has one relic or less, he is stuck and can't do anything? That's correct. If he wanders aimlessly and loses all his relics, he will lose all his options and fall into an eternal nightmare without ever waking up.
However, when he reaches the sanctuary, a second journey essentially begins.
Let's introduce Felix's companion relic card.
Mimic a powerful sanctuary relic card!
Upon reaching the sanctuary, you lose your life in exchange for gaining a powerful ability. This is a natural consequence.
However, because Felix's perception of reality is ambiguous, he continues to travel even after death when he reaches the sanctuary.
Felix can travel through the sanctuary relic cards that would normally require a lot of preparation to obtain, and mimic various sanctuary relics!
We have also added new sanctuary relic cards and event cards.