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Complementary Game

2 - 2 persone 30 - 180 min 12+
Al momento questo prodotto non è disponibile presso nessun venditore.

Descrizione: Complementary Game is a vibrant and innovative strategy game that reimagines chess as a dynamic battlefield of colors. Inspired by the strategic intensity of chess and the psychological twists of cultural phenomena like Squid Game, this game blends familiarity with innovation to create an experience that challenges both the mind and the imagination. Played on a 10x10 board with squares randomly assigned one of four tetradic colors—Red, Blue, Green, or Yellow—the game introduces new rules of interaction based on color relationships. Each piece is tied to a specific color, except for the Queen and King, who remain neutral, anchoring the game in balance amid ever-changing conditions. Complementary Game invites players to adapt, form "complementary bonds," and navigate shifting strategies in a visually stunning and intellectually demanding arena.

Setup
The game begins with a 10x10 board where the colors of the squares are randomly shuffled but evenly distributed. Each player commands an army of 24 pieces: 10 Pawns, 5 Knights, 3 Bishops, 3 Rooks, 2 Queens, and 1 King.

3rd row: 10 Pawns are placed in a single line.
2nd row: The main army is set up in this order: Rook, Knight, Bishop, Knight, Queen, King, Knight, Bishop, Knight, Rook.
1st row: Four additional pieces (1 Queen, 1 Rook, 1 Bishop, and 1 Knight) are placed randomly, leaving six squares empty.
This setup strikes a balance between structure and variety, offering both symmetry and unpredictable openings, ensuring no two games feel alike.

Pieces
The pieces retain their traditional chess movements but gain additional strategic complexity based on the board’s colors and their own color associations:

Pawns (Red): Advance one square forward and capture diagonally. Pawns cannot teleport to the promotion line (opponent’s starting row).
Knights (Blue): Leap in an "L" shape (two squares in one direction, one perpendicular).
Bishops (Green): Move diagonally any number of squares.
Rooks (Yellow): Travel horizontally or vertically across the board.
Queens and Kings (Neutral): The Queen combines the movements of Rooks and Bishops, while the King moves one square in any direction. As neutral pieces, they are immune to all color-based rules, serving as stabilizing forces on the board.
Complementary bonds occur when adjacent pieces of complementary colors (Red ↔ Green, Blue ↔ Yellow) form a special synergy, granting immunity to penalties and unlocking defensive and teleportation advantages.

Rules
The game’s strategy revolves around how pieces interact with the board’s colors:


Same color: Neutral; the piece continues its movement unaffected.
Complementary color: The piece teleports to any unoccupied square of the same complementary color (e.g., a Red Pawn on a Green square teleports to another Green square).
Opposite color: The piece loses its ability to capture until the next turn (Red ↔ Blue, Green ↔ Yellow).
Complementary bonds: Adjacent complementary pieces gain immunity to opposite penalties, defensive boosts, and enhanced teleportation abilities, reflecting the synergy and resilience of cooperative play.


Players win by checkmating the opponent’s King.

Summary
Complementary Game elevates classic strategy with its bold visual design and unique color-driven mechanics. By tying each piece to a specific color while leaving the Queen and King as neutral anchors, it offers a rich blend of complexity and balance. Whether disrupting your opponent’s bonds, planning teleportation chains, or creating unbreakable defenses, Complementary Game redefines strategic board play in an exciting, modern context.

—description from the designer

Minimum 4 characters