
Sniper: Stalingrad 1942 (2018)
1 - 1 persone
15 - 20 min
10+
Al momento questo prodotto non è disponibile presso nessun venditore.
Descrizione: You are the lone sniper on a mission to kill the enemy general. Moving cautiously through the rubble of once great city of Stalingrad you must hold off forces of the Wehrmacht. With limited number of ammo and supplies, you have to be very careful to not overexpose yourself to enemy fire. Remember, you have only one life. Sniper is a solo card game set in the ruins of Stalingrad during the World War II, 1942.
This is a micro-game, it consist only of 4 double sided map cards, deck of 5 Action cards, 2 dices (one d6 and one special focus die), 1 Soviet Sniper token (representing the player), 1 Soviet soldier (representing the ally reinforcements), 4 x German’s soldiers, 4 x German’s snipers, 2 Panzer tank tokens, 2 Officers, 1 German general token and 1 Bombardment token.
Objective of the game:
If you manage to kill a German general you win the game.
Turn order:
Each turn starts when player draws 1 Action card, that card is not used during that turn.
Then player draws 2 Action cards into his hand and decides which one to use for its ammo, focus, health or supply power, and which one as an enemy activation and special ability for that turn. By rotating the card 90 degrees, you’re setting your available actions and status for that turn.
Player loses if:
- He is killed.
- Enemy unit moves onto his spot (he is captured and shot)
- Any Soviet spawn point is captured by the enemy unit
- If there is 3 or more enemy units in the same sector of the map (on the same card)
This is a micro-game, it consist only of 4 double sided map cards, deck of 5 Action cards, 2 dices (one d6 and one special focus die), 1 Soviet Sniper token (representing the player), 1 Soviet soldier (representing the ally reinforcements), 4 x German’s soldiers, 4 x German’s snipers, 2 Panzer tank tokens, 2 Officers, 1 German general token and 1 Bombardment token.
Objective of the game:
If you manage to kill a German general you win the game.
Turn order:
Each turn starts when player draws 1 Action card, that card is not used during that turn.
Then player draws 2 Action cards into his hand and decides which one to use for its ammo, focus, health or supply power, and which one as an enemy activation and special ability for that turn. By rotating the card 90 degrees, you’re setting your available actions and status for that turn.
Player loses if:
- He is killed.
- Enemy unit moves onto his spot (he is captured and shot)
- Any Soviet spawn point is captured by the enemy unit
- If there is 3 or more enemy units in the same sector of the map (on the same card)